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[CP][Impeller] fix incorrect origins for mesh gradient computation. (#54762)#54843
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auto-submit[bot] merged 1 commit intoflutter:flutter-3.24-candidate.0from Sep 10, 2024
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…ter#54762) Fixes flutter/flutter#153964 Changing the origin of the rect used to render a shader could break shaders that expect to render at particular coordinates based on the input vertices. The snapshot functionality correctly handles translating a texture, so the translation was never necessary to begin with.
jtmcdole
approved these changes
Sep 5, 2024
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or I guess this should be for candidate 1? |
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Current cherry pick branch is 0: https://github.com/flutter/flutter/blob/stable/bin/internal/release-candidate-branch.version |
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Fixes flutter/flutter#153964
Changing the origin of the rect used to render a shader could break shaders that expect to render at particular coordinates based on the input vertices. The snapshot functionality correctly handles translating a texture, so the translation was never necessary to begin with.