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Release/2019.3#68

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Verasl merged 14 commits intomasterfrom
release/2019.3
Feb 4, 2020
Merged

Release/2019.3#68
Verasl merged 14 commits intomasterfrom
release/2019.3

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@Verasl Verasl commented Feb 4, 2020

Fixed Typo in welcome screen

Verasl and others added 14 commits June 24, 2019 08:30
Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
* Update BushTest normal map

Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1

* Vegetation ShaderGraph: Normalize normal before master node

This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
changed Boat Attack License to UCL
# Conflicts:
#	Assets/Shaders/Graphs/Vegetation.shadergraph
#	Assets/Textures/Island/BushTest_norm.png
#	Packages/manifest.json
#	ProjectSettings/ProjectVersion.txt
@Verasl Verasl merged commit b8b256a into master Feb 4, 2020
Verasl added a commit that referenced this pull request Feb 10, 2020
* Fixed typo in welcome screen

* Release/2019.3 (#68)

* Updated burst package, fixed missing renderer shaders

* Update package to public 7.0.0 package

* Update BushTest normal map

Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1

* Vegetation ShaderGraph: Normalize normal before master node

This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.

* Bugfix/nan (#53)

* Update BushTest normal map

Filled with (0, 0, 1) where alpha was < 1
Re-normalized all normals and replaced invalid values with (0, 0, 1)
Set alpha channel to 1

* Vegetation ShaderGraph: Normalize normal before master node

This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.

* Update README.md

* Update LICENSE

changed Boat Attack License to UCL

* Rename LICENSE to LICENSE.md

* Fixed typo in welcome screen

Co-authored-by: Florian Penzkofer <fp@nullptr.de>

* fixes

- fixed precision error in checkpoint shader
- fixed tangents on clouds
- fixed touch controls appearing on switch
- clamped skybox sun
- changed reflection probes to baked

* Fixed Issue with addressables

* Added back Heightmap generation for the Water

* fixed DX11 sampler

Co-authored-by: Florian Penzkofer <fp@nullptr.de>
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2 participants