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Filled with (0, 0, 1) where alpha was < 1 Re-normalized all normals and replaced invalid values with (0, 0, 1) Set alpha channel to 1
This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation.
Verasl
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Feb 4, 2020
* Updated burst package, fixed missing renderer shaders * Update package to public 7.0.0 package * Update BushTest normal map Filled with (0, 0, 1) where alpha was < 1 Re-normalized all normals and replaced invalid values with (0, 0, 1) Set alpha channel to 1 * Vegetation ShaderGraph: Normalize normal before master node This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation. * Bugfix/nan (#53) * Update BushTest normal map Filled with (0, 0, 1) where alpha was < 1 Re-normalized all normals and replaced invalid values with (0, 0, 1) Set alpha channel to 1 * Vegetation ShaderGraph: Normalize normal before master node This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation. * Update README.md * Update LICENSE changed Boat Attack License to UCL * Rename LICENSE to LICENSE.md * Fixed typo in welcome screen Co-authored-by: Florian Penzkofer <fp@nullptr.de>
Verasl
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Feb 10, 2020
* Fixed typo in welcome screen * Release/2019.3 (#68) * Updated burst package, fixed missing renderer shaders * Update package to public 7.0.0 package * Update BushTest normal map Filled with (0, 0, 1) where alpha was < 1 Re-normalized all normals and replaced invalid values with (0, 0, 1) Set alpha channel to 1 * Vegetation ShaderGraph: Normalize normal before master node This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation. * Bugfix/nan (#53) * Update BushTest normal map Filled with (0, 0, 1) where alpha was < 1 Re-normalized all normals and replaced invalid values with (0, 0, 1) Set alpha channel to 1 * Vegetation ShaderGraph: Normalize normal before master node This normalize should not be necessary, but the specific normal map of lower LODs of the palm trees otherwise generate NaNs during tangent to world space transformation. * Update README.md * Update LICENSE changed Boat Attack License to UCL * Rename LICENSE to LICENSE.md * Fixed typo in welcome screen Co-authored-by: Florian Penzkofer <fp@nullptr.de> * fixes - fixed precision error in checkpoint shader - fixed tangents on clouds - fixed touch controls appearing on switch - clamped skybox sun - changed reflection probes to baked * Fixed Issue with addressables * Added back Heightmap generation for the Water * fixed DX11 sampler Co-authored-by: Florian Penzkofer <fp@nullptr.de>
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Changes to avoid NaN with HDR rendering on Android devices.
Note: more fixes coming to SRP repo