update from main#31
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Resurrected Xinroch's power is fine, but IMHO his level is a bit lacking. Compare with Oree's lair, which has a design unseen anywhere else in the game. I suggest using a reversed TX Entry temple, ie. a reversed pentagram where Xinroch can stand and fight. Fake UT1 entry for a bit of fun with the player, then a fight in open area around the temple, and finally a showdown with Xinroch in ruby-and-diamond temple. With the new materials at our disposal, I changed the earth and wall materials for Xinroch ghost and resurrected Xinroch levels a bit to have a nice color scheme. :)
* Fix: iosystem::ContinueMenu() returns too early * Fix copypasta in character::ShowAdventureInfoAlt()
* dynamic code generator for defines validator .dat vs .h bugfix: abort message for outputfile::Close() if saveOnNewFileAlways is set after outputfile instance is created; * fix stringstream include * define.dat validator is now a non mandatory developer(user) option * define.dat validator: - now uses bitset<32> comparison to grant value with signing bit set will compare properly - made all changes to grant define.dat matches defines in .h files, as HEAD and TORSO (critical ones) were not used by .dat files, the values in .h files won * defines validator usage instructions
* Better search paths for pcre and SDL2_mixer * Use fewer predefined search paths for SDL2 * Build standalone mac app with Travis CI * Add icon for IVAN.app * Add license notice * Pedantic bash for CI * Pedantic fix for OSX's built-in coreutils "cp" [ci skip] * Rename private variable highscore::FilePath * Fix game::GetStateDir() * Fix FindSDL2.cmake for SDL2_mixer * Clean up CMakeLists.txt "Space costs time." * IVAN v0.54 Also the release for IVAN.app. WOO HOO
…p/down (#393) * fix: felist key up/down when hold was still processing the buffer when we release the key fix: changed sfx option text to "use sound effects" to not confuse with music * fix: key up event at felist will work properly now
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