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This repository was archived by the owner on Mar 30, 2019. It is now read-only.
I have project that shows the world map but I was having issues with the memory so I have created a new empty project, currently I only have the following:
using System.Windows;
namespace WorldMap
{
public partial class MainWindow : Window
{
public MainWindow()
{
}
}
}
Scene_Map.cs
using SharpDX.WPF;
namespace WorldMap.Scenario
{
public class Scene_Map : D3D11
{
public Scene_Map()
{
}
}
}
When I execute it, the memory increases really fast (around 6MB each minute), what am I doing wrong?
I am new into SharpDX so I really appreciate any help.