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Bitv uses architecture-sized uints for backing storage #16736

@Gankra

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@Gankra

Logging an issue against this first on the off-chance that there's a good technical reason for this. Bitv's are internally represented as a Vec of uints, instead of u32's or u64's. My understanding was that this is undesirable, as we only want to use uints/ints for memory/pointer-specific things. If we just want a pile of bits, this doesn't seem right.

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