this is SE (Simulation Engine - framework) project. The concept is of some equivalent of XNA4, but
targeted for writing simulations. The project aims to be a framework built with F#, while using an OpenGL
renderer, built with OpenTK.
It is still in early stage. (Very early stage!!)
It can load and render .gltf files from FreeCAD or other CAD software.
Then by leveraging some simplistic ECS (Entity-Component-System) design simulations on these
these geometries.
Each directory contains a .fsproj, alongside a tests/ dir containing examples for that .fsprj.
There is also some scripts/ directory with scripts for formating and deserializing into text
gltf -bin files. And also some simple Unnamed-Body.gltf object for helping with development of
src/gltfoader.fs and rendering.
TODO: At some point, I will try to implement some basic algorithms for grid generation, solvers, etc
as a physics engine for the project, to make working with the imported gltf CAD files easier.