Finishing work for preemptively closed issue #2399#2415
Merged
DragonMoffon merged 17 commits intodevelopmentfrom Oct 14, 2024
Merged
Finishing work for preemptively closed issue #2399#2415DragonMoffon merged 17 commits intodevelopmentfrom
DragonMoffon merged 17 commits intodevelopmentfrom
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The names we had for the scale methods didn't feel right for arcade/python so they have been changed to be more readable. While the concern about confusing the user is valid I think the change is worth it. During the interim before we do a larger re-write this is a nicer developer experience than using a method. Most developers set the sprite scale once, and then don't change it in the future. the `isinstance` check for `AsFloat` is no-where near the cost of creating a vector. In my ideal world sprite would not have a scale property at all, and instead scale is a method that changes the size of the sprite.
…into scale-tweaks
…ing validation unit tests
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