Feature Request: Per-Application Audio Sink Routing (Independent of Default Output) #950
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Select Topic AreaFeature Request BodyFeature Request: Per-Application Audio Sink RoutingDescriptionThe current audio sink implementation is limited because it is hard-coded to capture the system's default output. To function, it forces the entire system's default output into the sink. This creates a significant usability issue: if I want to share only one specific application's audio (e.g., Nucleus Co-op) with a remote client while keeping my other activities private, I have to do the opposite of what is intuitive. Since the client "hears" everything on the default device, I am forced to manually redirect every other running application to my headphones.
Proposed Change: Per-Application Audio SinkingI propose implementing audio sinking on a per-application basis. For example:
This would allow for routing specific programs to a virtual output automatically or manually without affecting the rest of the system's audio routing. Use Case & MotivationI often play co-op games with friends or let them play remotely while I study or watch YouTube videos. I want to prevent our audio streams from mixing. Current suboptimal workaround:
Desired Workflow:
Technical SummaryBy allowing the sink to be configured per application, the software can create a dedicated monitor for virtual audio that only captures intended streams. This leaves the "Default" device exclusively for the local user, eliminating the need for complex manual re-routing. |
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LizardByte/roadmap#31