Not sure if this is still considered supported, but it seems lime rebuild winrt does not build properly.
This patch resolves some of them:
diff --git a/project/Build.xml b/project/Build.xml
index d6f0d7c..698f501 100755
--- a/project/Build.xml
+++ b/project/Build.xml
@@ -105,6 +105,7 @@
<section if="LIME_FREETYPE">
+ <compilerflag value="-I${NATIVE_TOOLKIT_PATH}/custom/freetype/include/" />
<compilerflag value="-I${NATIVE_TOOLKIT_PATH}/freetype/include" />
<compilerflag value="-DLIME_FREETYPE" />
@@ -440,6 +441,8 @@
<lib name="RuntimeObject.lib" if="winrt" />
<lib name="Xinput.lib" if="winrt" />
<lib name="DXGI.lib" if="winrt" />
+ <lib name="Synchronization.lib" if="winrt" />
+ <lib name="Mmdevapi.lib" if="winrt" />
<lib name="-libpath:../templates/bin/hl/${BINDIR}" if="LIME_HASHLINK" />
<lib name="libhl.lib" if="LIME_HASHLINK" />
diff --git a/project/lib/sdl-files.xml b/project/lib/sdl-files.xml
index c9c5011..19d84e3 100755
--- a/project/lib/sdl-files.xml
+++ b/project/lib/sdl-files.xml
@@ -476,15 +476,16 @@
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/haptic/windows/SDL_dinputhaptic.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/haptic/windows/SDL_windowshaptic.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/haptic/windows/SDL_xinputhaptic.c" />
- <file name="${NATIVE_TOOLKIT_PATH}/sdl/src/hidapi/windows/hid.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/joystick/windows/SDL_dinputjoystick.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/joystick/windows/SDL_windowsjoystick.c" />
+ <file name="${NATIVE_TOOLKIT_PATH}/sdl/src/joystick/windows/SDL_windows_gaming_input.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/joystick/windows/SDL_xinputjoystick.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/loadso/windows/SDL_sysloadso.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/render/direct3d11/SDL_render_d3d11.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/render/direct3d12/SDL_render_d3d12.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/render/SDL_d3dmath.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/generic/SDL_syscond.c" />
+ <file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/windows/SDL_syscond_cv.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/windows/SDL_sysmutex.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/windows/SDL_syssem.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/thread/windows/SDL_systhread.c" />
@@ -499,6 +500,7 @@
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/misc/windows/SDL_sysurl.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/power/windows/SDL_syspower.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/render/direct3d/SDL_render_d3d.c" />
+ <file name="${NATIVE_TOOLKIT_PATH}/sdl/src/hidapi/windows/hid.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/video/windows/SDL_windowsclipboard.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/video/windows/SDL_windowsevents.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/video/windows/SDL_windowsframebuffer.c" />
@@ -524,6 +526,7 @@
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/core/winrt/SDL_winrtapp_direct3d.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/core/winrt/SDL_winrtapp_xaml.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/filesystem/winrt/SDL_sysfilesystem.cpp" />
+ <file name="${NATIVE_TOOLKIT_PATH}/sdl/src/haptic/dummy/SDL_syshaptic.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/locale/winrt/SDL_syslocale.c" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/misc/winrt/SDL_sysurl.cpp" />
<file name="${NATIVE_TOOLKIT_PATH}/sdl/src/power/winrt/SDL_syspower.cpp" />
However, then I still get a cairo error:
Link: obj/lib/lime.ndll
Creating library obj\lib\lime.lib and object obj\lib\lime.exp
f6b9188d_cairo-misc.obj : error LNK2019: unresolved external symbol _CreateFileW referenced in function __cairo_tmpfile
obj\lib\lime.ndll : fatal error LNK1120: 1 unresolved externals
CreateFileW is only available for windows desktop apps. I suppose this would have to be handled upstream in cairo, not sure if that project has winrt support.
Not sure if this is still considered supported, but it seems
lime rebuild winrtdoes not build properly.This patch resolves some of them:
However, then I still get a cairo error:
CreateFileWis only available for windows desktop apps. I suppose this would have to be handled upstream in cairo, not sure if that project has winrt support.