Node partitioning rework#1659
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If we didn't set processor ids at node creation time, then some may still be unpartitioned, and if we aren't setting them via MeshCommunication of a distributed mesh, then we need another mechanism to partition them.
The Partitioner:: code assumes it's part of a full repartitioning, which we may have disabled.
We always may have to repartition some nodes in some adaptive coarsening cases, but we can skip nodes whose partitioning is still valid. This makes it possible for refinement-based estimators refine and re-coarsen, from any starting node partitioning, without ending up with a different partitioning afterward.
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These first four commits (cherry-picked from #1621 and tweaked) should only make node partitioning slightly more robust for future changes, but I'm going to test with them first in the hopes of pinning down that Civet Rattlesnake failure.
Assuming they work, I'm also going to tack on the work that delays new node repartitioning.