This project is an implementation of the Ray Tracing in One Weekend tutorial using Elixir. The goal is to build a simple ray tracer from scratch, learning about rendering, lighting, and materials along the way.
I am currently at the step where a sphere is colored according to its normal vectors.
Modify the raytracing.ex file to experiment with different rendering techniques.
- Implement simple diffuse shading
- Add reflections and materials
- Introduce multiple objects and a scene
- Ray Tracing in One Weekend by Peter Shirley
