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Redo dt calculation, general Kernel refactor #125

@girvel

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@girvel

Just totally redo how the time is counted in our love.run implementation

  • Bug: saving time goes to systems' dt
  • Bug: time of the window being inactive goes to systems' dt
  • love.timer.getTime() also doesn't consider that; should probably do State.getTime()
  • Also, in-game time should be counted in the State so it can be saved/loaded; the app-time should stay in the kernel level (if it's even needed)

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