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Increase the graphics pipeline depth to 2#335
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abarth merged 1 commit intoflutter:masterfrom Jul 28, 2015
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Previously, we weren't overlapping any work between the UI and the GPU threads because each waited for the other to finish. After this patch, we now have a pipeline depth of 2, which means we can be working on two frames at once, one for each thread. In the future, we should dynamically adjust the pipeline depth.
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abarth
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Jul 28, 2015
Increase the graphics pipeline depth to 2
miguelfrde
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Jan 7, 2020
rhencke
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Dec 20, 2020
Update web-angular to latest
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Previously, we weren't overlapping any work between the UI and the GPU threads
because each waited for the other to finish. After this patch, we now have a
pipeline depth of 2, which means we can be working on two frames at once, one
for each thread. In the future, we should dynamically adjust the pipeline
depth.