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tentative changes for supporting memory64 in webgl wrapper #17743
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In general the way we avoid actually having to deal with BigInts in the JS libraries is to use
__sigspecifiers on the functions that receive the pointers. We use thepspecifier within the signature to signify that a paramater or return type is a pointer or size_t value. For example a__sigofvpipwould mean a void function that take a pointer, and integer, and another pointer. Then the library code will automatically convert pointers to JS numbers (int53 numbers to be precise) at the boundary.There was a problem hiding this comment.
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Ah, right, i think i did change the __sig of some other method in order to get this to work. I think there are a few places in the opengl code which use "i" instead of "p".