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Description
Something seems wrong with positioning the Effekseeker node in 3D space (last tried in Godot 3.5.1). The Effekseeker node should be placed on exactly the same place as the red sphere on impact. But there seems to be an offset. The Effekseer node is also dragged with the camera as the player starts moving again (it doesn't stick to its position).
There's no documentation I can find that explains how Effekseer handles rendering and placement etc. in Godot. The Effekseeker node also seem to move to different location every time spawned.
My setup. I have a scene that includes the Effekseer node with a Spatial node as its parent.
I then spawn the VFX scene by adding the VFX scene to the main game scene and I set the positioning by setting the global_transform.origin where it should be.
Godot 3.5.1
Effekseer tool 1.70
Effekseer Plugin 1.70.1