Implement production, trade, and technology upgrade logic for game engine#15
Closed
Implement production, trade, and technology upgrade logic for game engine#15
Conversation
Co-authored-by: jxd136 <185790153+jxd136@users.noreply.github.com>
Co-authored-by: jxd136 <185790153+jxd136@users.noreply.github.com>
…Task-based threading, cached enum values Co-authored-by: jxd136 <185790153+jxd136@users.noreply.github.com>
Co-authored-by: jxd136 <185790153+jxd136@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Add Produce, Teams, Trade, and Uplevel files to logic folder
Implement production, trade, and technology upgrade logic for game engine
Dec 25, 2025
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Implements core game mechanics for factory production queues, market trading with depreciation, and technology upgrades with character buff application.
Changes
Produce.cs
Trade.cs
revenue × 10per game rulesUplevel.cs
Game.cs
Trade()andUplevelTech()APIs to partial class implementationsInitProductionQueues()to constructorThread Safety
All implementations use
ConcurrentDictionary,AtomicInt/AtomicLong, and CAS operations where appropriate.Original prompt
✨ Let Copilot coding agent set things up for you — coding agent works faster and does higher quality work when set up for your repo.