Conversation
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The recommendation is to import Sdk.props first:
BTW, setting |
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OT: All the logic in |
Agreed.
I think @joperezr wanted control over what targets are run on which projects and he's concerned that this repo is potentially going to grow to a handful amount of projects as they add bindings and drivers, potentially something like corefx, over 500 projects, from last time I spoke to him, that where the insights he told me. |
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@safern @joperezr I'd rather avoid replicating CoreFX build structure unless absolutely necessary and instead I'd strongly suggest to follow what all other repos are doing. We have 180 projects in Roslyn repo and there haven't been any issues. If any issues arise we need to address them in the product and/or in Arcade SDK, not in each repo separately. |
Prepares repo for change dotnet/arcade#2003 by setting
CopyrightandPackageLicenseExpressionproperties. These values will be required to be set by each repository once dotnet/arcade#2003 is merged.In order to not break the current builds this change sets the properties conditionally. This condition can be removed once all repos switch to Arcade that has dotnet/arcade#2003.
@markwilkie