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This repository was archived by the owner on Nov 1, 2020. It is now read-only.
I followed the instructions for the MonoGame sample to publish to a native binary compiled with CoreRT.
However, the output size is quite a bit larger with my application than with this template application, and I would like to figure out what is contributing to the size. My application references multiple packages and other assemblies, but I am not sure how much each of those contribute to the size. Ostensibly, not that much; I looked at the file sizes from a dotnet publish using CoreCLR and they are in the few KB, while my CoreRT binary is upwards of 50MB. With the minimal MonoGame application, it is about 9MB, which is closer to what I am targeting.
How could I diagnose exactly what is causing my CoreRT binaries to be so large?