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Releases: cluttered-code/godot-health-hitbox-hurtbox

v5.0.3

29 Aug 20:53
9166107

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Revert v5.0.2 and only change filenames

v5.0.1

27 Jun 18:15
794f80d

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Fixes #9

Now multiple actions applied a one time will resolve properly.

v5.0.0

13 Mar 07:42
6ef2517

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Caution

Component Name Changes!
Update to version v4.4.0 first to obtain GUIDs. Then Node name changes will work properly

Added Basic and Advance Nodes as well as modifiers for damage types enabling resistance/weakness settings.

v4.4.0

04 Mar 17:08

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update to Godot 4.4 to include guid. The version of this plugin is just a happy coincidence. 😂

v4.3.0

01 Mar 09:07

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HitScan components will ignore HitBox components that are ignoring collisions.

v4.2.0

01 Mar 05:31

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add action_applied signals

v4.1.0

28 Feb 21:28

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entity default to owner instead of get_parent()

v4.0.0

20 Feb 07:46
efac78e

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move multiplier calculations into Health component

v3.2.1

20 Feb 00:00

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Only load 2D or 3D components that exist into the editor

v3.2.0

19 Feb 19:49

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allow HurtBoxes to inverse damage and healing using flags instead of negative multiplier values