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I am facing an issue while porting forge visulization library from 2.* version to 3.0.2. I was able to fix the compilation issues, at least I thought so until I saw the runtime issues.
I initially thought it might be due to GetProcAddress I am passing, but I think I am doing it correctly - since the context relevant is current when I call Binding::initialize.
Please have a look at the changes I made to forge at arrayfire/forge#184 The code compiles fine but the glCreateShader calls return 0 always at runtime. Can you please suggest what I might be missing in the migration from 2.* to 3.0.
Thank you,
Pradeep.