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Spritesheet flicker + RENDER WARNING: there is no texture bound to the unit XX? #1

@spandadk

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@spandadk
  1. Trying out your great library for a spritesheet animation and im noticing a lot of notifications in the console log about this - im not sure if it's an issue or not

  2. I'm running a spritesheet with 104 frames where each frame is 921x633px (8 columns, 13 rows)
    this equals to a total of 7368x8229px. (image total size is 2.5mb).

What im noticing is that the first loop runs smooth, however when it loops for the second run (and forwardly) then the spritesheet begins to flicker.

Would there be any apparent reason to why the flickering could happen?

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