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Release 2.2.0

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@mciolkosz mciolkosz released this 17 Aug 13:42
1170ddb

Near-complete re-work of the SignLift plugin, including:

New:

  • README for the repository.
  • Added "/signlift reload" (and "/sreload") command.
  • Writting in Javadocs.
  • Included Jetbrains Annotations.
  • Re-wrote command and tab-completion handling to SignLiftTabExecutor class.
  • Added serialization in PrivateLiftSign and PlayerDataEntry for saving to a FileConfiguration.
  • Cache all PrivateLiftSigns in memory to avoid loading them from disk on the main thread when trying to access them.
  • Removed ad-hoc loading PrivateLiftSigns from disk, only done during Plugin onEnable() now to a cache.

Updates:

  • .gitignore switched from Eclipse to Maven and Intellij IDEA.
  • Initial rebuild and restructuring from unixminecraft to BSPF Systems, LLC for this fork.
  • Version bump to 2.2.0.
  • Updated to Minecraft/Bukkit 1.16.5.
  • Better spacing on the file header.
  • Reorganized all packages.
  • Coding style updates.
  • Reworked config.yml file to better follow the general standard of other config.yml files for plugins (re-)built by BSPF Systems.
  • Updates to how PlayerDataEntries and PrivateLiftSigns store and re-create data.
  • ChangeData made public.
  • Re-organized onEnable() for SignLiftPlugin.
  • Renamed SignLift class to SignLiftPlugin.
  • Better permission checks for command execution.
  • Reworked configuration data and message data loading and defaults.
  • Better logic handling for LiftSigns (base, Private, and Public). Moved functionality around as needed.
  • Expanded list of safe Blocks (for 1.16.5 Minecraft/Bukkit update).
  • Made the data folder a local variable.
  • Changed the save/delete methods for PrivateLiftSigns and save for PlayerDataEntries to be async.
  • More detailed error logging.
  • Rename plugin in plugin.yml to "SignLift".

Bugfixes:

  • Moved where the configuration and message loading takes place.
  • Re-worked the configuration/message loading to be on the main thread if it is not Command-triggered
  • PlayerDataEntries are deserialized in a try-catch block.
  • Use lowercase Plugin name when removing Command aliases.
  • Save PrivateLiftSigns in the PrivateLiftSign directory, not the PlayerData directory.
  • Use a java.util.ArrayList, not the Arrays.ArrayList when creating the args List.