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Hey there, I'm trying to build a simple BGFX application on macOS using the vcpkg-packaged version of bgfx. If I run, for example: on this source file, fs.sc: I'm left with a load of errors relating to... HLSL??? Shouldn't it be using MSL? (Additionally, the |
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My mistake, I didn't realize bgfx_shader.sc is installed in BGFX's |
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My mistake, I didn't realize bgfx_shader.sc is installed in BGFX's
includepath, which needs to be manually pointed to.