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Description
I try to call the api from mobile side and I got this
IOException: BeginWrite failure
System.Net.Sockets.NetworkStream.BeginWrite (System.Byte[] buffer, Int32 offset, Int32 size, System.AsyncCallback callback, System.Object state)
Mono.Security.Protocol.Tls.RecordProtocol.BeginSendRecord (ContentType contentType, System.Byte[] recordData, System.AsyncCallback callback, System.Object state)
Mono.Security.Protocol.Tls.RecordProtocol.SendRecord (ContentType contentType, System.Byte[] recordData)
Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (Mono.Security.Protocol.Tls.Alert alert)
Mono.Security.Protocol.Tls.RecordProtocol.SendAlert (AlertDescription description)
Mono.Security.Protocol.Tls.SslStreamBase.AsyncHandshakeCallback (IAsyncResult asyncResult)
UnityEngine.Debug:LogException(Exception)
UnityHTTP.Request:GetResponse() (at Assets/Plugins/UnityHTTP/src/Request.cs:197)
UnityHTTP.Request:m__0(Object) (at Assets/Plugins/UnityHTTP/src/Request.cs:336)
How to solve this problem? Thank you.
Unity 5.4