English 🇺🇸 / Русский 🇷🇺 / 简体中文 🇨🇳 / 한국어 🇰🇷 / Українська 🇺🇦
A definitive port of HBM's Nuclear Tech Mod from 1.7.10 to 1.12.2, the most completed one among others. Came from necessity as other developers have failed to update and maintain other forks.
Important
FOLLOW THE ISSUE TEMPLATE WHILE REPORTING ISSUES
Due to the amount of issues we get daily, we enforce strict issue report guidelines stated in the templates.
Failure to follow the templates will result in closing and locking of the issue without a warning. Rule does not apply
retroactively. Please respect our time and make sure issue reports are of quality.
Note
If you have Universal Tweaks installed, set B:"Disable Fancy Missing Model" to false to fix model rotation
This can be found at config/Universal Tweaks - Tweaks.cfg
While there is still a lot of bugfixing to be done, the mod itself has been proven to be in a state where it can be played in survival without fatal crashes, though it still has many minor/substantial bugs to be fixed and some rather minor things to be ported.
Sadly, no. Installing EE addons will most likely result in crashes, making the modpack unplayable; due to having the new gun system ported, shaders
are also incompatible and will cause heavy visual artifacts when holding a gun.
Also shaders are incompatible with NTM skybox; this can be fixed in 'config/hbm -> hbm.cfg' by changing the line 'B:1.00_enableSkybox=true' to 'false'.
We're looking forward to fixing shader-related issues, though this will take time.
Extended worlds are fully incompatible!
We have rewritten ~75% of the entire mod, porting every single feature we can.
The amount of changes is difficult to track at this point. I invite you to check our GitHub issues, as we use them to
track missing/added content.
Alcater has not updated his version on Curseforge for more than 1.5 years, his version as many performance bottlenecks and weird approaches to implementation of some features. Not to mention his refusal to work with us, hence we decided to fork and work separately.
We seek bug reports.
It is more than obvious to us that without presence on websites such as curse, modrinth, our reach
is severely diminished. We want to make players aware that there is a proper port in the works, and therefore help us
either via bug reports and directly, via pull requests.We always seek new contributors.
No!
While the port was started as part of the warfactory project, It is maintained as a standalone mod. Any changes are
in order to ensure compatibility, stability, or ease development for mod pack developers, however no direct changes for
specific mod packs will be implemented.
We don't plan to do so, no.
We need to stay committed to one version at a time. Fragmentation, and the insane amount of
separate teams that worked on this mod, is what killed the mod's chance to be ported. This is why we want to centralize
our efforts on one version at a time.
We have JvmDowngrader to target Java 8 bytecode seamlessly while still using modern syntax and apis.
- Clone this repository.
- Prepare JDK 25
- Run task
setupDecompWorkspace(this will setup workspace, including MC sources deobfuscation) - Ensure everything is OK. Run task
runClient(should open minecraft client with mod loaded)
- Always use
gradlew(Linux/MACOS) orgradlew.bat(Win) and notgradlefor tasks. So each dev will have consistent environment.
Since there are no natives for ARM arch, therefore you will have to use x86_64 JDK (the easiest way to get the right one is IntelliJ SDK manager)
You can use one of the following methods:
- GRADLE_OPTS env variable
export GRADLE_OPTS="-Dorg.gradle.java.home=/path/to/your/desired/jdk" - additional property in gradle.properties (~/.gradle or pwd)
org.gradle.java.home=/path/to/your/desired/jdk - direct usage with -D param in terminal
./gradlew -Dorg.gradle.java.home=/path/to/your/desired/jdk wantedTask
- If you see that even when using x86_64 JDK in logs gradle treats you as ARM machine. Do following:
- Clear workspace
git fetch; git clean -fdx; git reset --hard HEAD(IMPORTANT: will sync local to git, and remove all progress) - Clear gradle cache
rm -rf ~/.gradle(IMPORTANT: will erase WHOLE gradle cache) - Clear downloaded JVMs
rm -rf /path/to/used/jvm(path to used jvm can be found in /run/logs/latest.log like thisJava is OpenJDK 64-Bit Server VM, version 1.8.0_442, running on Mac OS X:x86_64:15.3.2, installed at /this/is/the/path) - Repeat quickstart.
- Clear workspace
These represent the latest commit for a given version.
repositories {
maven {
name "Warfactory Snapshots"
url "https://repo.warfactory.co/snapshots"
}
}
dependencies {
// Java 8, unobfuscated
implementation "com.hbm:ntm-ce:2.1.1.0-SNAPSHOT:dev"
// Java 25, unobfuscated
implementation "com.hbm:ntm-ce-java25:2.1.1.0-SNAPSHOT:dev"
// Java 8, obfuscated
implementation "com.hbm:ntm-ce:2.1.1.0-SNAPSHOT"
// Java 25, obfuscated
implementation "com.hbm:ntm-ce-java25:2.1.1.0-SNAPSHOT"
}These correspond to a CurseForge / Modrinth release.
repositories {
maven {
name "Warfactory Releases"
url "https://repo.warfactory.co/releases"
}
}
dependencies {
// Java 8, unobfuscated
implementation "com.hbm:ntm-ce:2.1.1.0:dev"
// Java 25, unobfuscated
implementation "com.hbm:ntm-ce:2.1.1.0:dev-java25"
// Java 8, obfuscated
implementation "com.hbm:ntm-ce:2.1.1.0"
// Java 25, obfuscated
implementation "com.hbm:ntm-ce:2.1.1.0:java25"
}Normally you should use unobfuscated jars for development.
If you are on Cleanroom and is using JDK 25 then both Java 8 and Java 25 variants are fine; otherwise the Java 8 ones are recommended.

