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This repository was archived by the owner on Feb 16, 2026. It is now read-only.

Valks-Games/AvoidTheEnemies

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Note

This project has been archived because it is out of sync with CSharpGodotTools/Template. Template has had some improvements since then so sync issues should not be a problem in the future.

This is a learning project to understand how games like Vampire Survivors and Halls of Torment were made.

Watch video of gameplay on YouTube here (video file was too big to embed into the README.md)

Roadmap v0.1

  • XP Progress Bar
  • Basic Card UI
  • Enemies collide nicely with each other
  • Difficulty increases over time
  • Pause game on level up / resume game on picking card
  • Get cards working. Player gets Movement speed, attack speed, projectile count, projectile pierce, projectile damage, health, etc
  • XP Orbs animate towards player when player is near them
  • Procedural tile background art (minimal collidables as enemies will not have pathfinding)
  • Show POIs off screen with edge screen indicators

Roadmap v1.0

(Won't get around to doing this for a very very long time)

  • Different types of bosses
  • Basic sounds and music
  • Better art for everything
  • Look into multiplayer

Contributing

All contributions welcome

Want to help? Check out the projects current issues!

Projects Coding Style

This game is using the latest Godot 4 C# release

If you have any questions, talk to me over Discord (valk2023).

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Lets make a game like Vampire Survivors and Halls of Torment!

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