Hi im thinking of trying to send a respawn packet on the player death event. I want to do this synchronously,but i already have a playerdeathevent trigger that is async and i want to keep it out of the server thread. Is there a way to have an async event trigger so it doesnt stress the server, and a sync trigger of the same event that executes just a small snippet of code such as sending a respawn packet? Idk the possible ramifications of doing it this way but im just curious.
Hi im thinking of trying to send a respawn packet on the player death event. I want to do this synchronously,but i already have a playerdeathevent trigger that is async and i want to keep it out of the server thread. Is there a way to have an async event trigger so it doesnt stress the server, and a sync trigger of the same event that executes just a small snippet of code such as sending a respawn packet? Idk the possible ramifications of doing it this way but im just curious.