Releases: TheSlize/Techguns2-Completion-Update
Releases · TheSlize/Techguns2-Completion-Update
Techguns-2.1.3.0
- Added 7 new dungeons: 1 for Overworld (Train), 3 for Nether (Nether Medium Cluster, Nether Building, Nether Submarine), 3 for End (End Cluster, End Building, End Floating Ship)
- Adjusted dungeon spawn values - now Nether dungeons are much more frequent!
- Reworked Worldgen Testing Tool for those, who want to properly test out dungeons. You have to add your dungeon (which should be an instance of WorldgenStructure) in 'structures' LinkedHashMap from StructureRegistry. Then it will be available for debug in the tool!
- Fixed occasional crash with Mining Drill while trying to fast-mine blocks
- Fixed crash with 7 Days to Mine mod
- Fixed Nether/End mobs not actually spawning in the corresponding dimensions
- Fixed visual issues related to Metal/Ammo presses, Charger and Blast Furnace GUIs
- Fixed an issue where you couldn't properly look up for fluid crafts in Chemical Laboratory's GUI
- Fixed incorrect crafting Ammo Press behavior
- Fixed incorrect output amount of items in Ammo Press while having Stack Upgrades
Techguns-2.1.2.0
- Added new config options to explicitly set dimensions for Overworld/Nether/End TG mobs (by default, they can spawn ONLY in 3 those vanilla dimensions)
- Added new config options for ore clusters - now you can explicitly set which exact oredicts you want to see in each type of cluster ore!
- Fixed Fabricator not crafting anything even when it has correct items inside
- Fixed machines sometimes not processing a recipe even if you put right items in it
- Implemented an old lost M4 skin - textures were in the mod files but never actually implemented
Techguns-2.1.1.2
- Fixed Minecraft crashing when trying to put a gun inside a turret
- Fixed being able to open Reaction Chamber/Fabricator's GUI and/or put items/energy/fluids there even when their multiblock structure isn't assembled
Techguns-2.1.1.1
- Fixed crash due to accesstransformer not working as intended
- Fixed Chemical Laboratory recipes not working due to somehow requiring steam upgrade for almost any recipe
Techguns-2.1.1.0
- Fixed copper/steel plates being invisible / steam and power armors looking like plates
- Another bunch of refactoring code (moved onto accesstransformers, resolved some warns in the code, removed TGItems.newStack)
Techguns-2.1.0.0
- Changed the progression slightly: Steam Armor is more expensive to craft and maintain, making other armors a viable option; Cyberdemons don't drop Cybernetic parts anymore - they drop only Cyberdemon Flesh, becoming a gateway for Fabricator; for Reaction Chamber you need a blueprint which you can find in Nether Fortress!
- Fixed the old Upgrade Stack dupe via Metal Press
- Fixed various CT issues; for example, you can set multiple items in Metal Press instead of singular ones (for example, 2 copper plates and 5 steel ones to craft a soul sand block!); also now you can properly set .nbt-tagged items as output in the Fabricator (for example, you can make MK2 armor craft there, already charged)
- Reworked most of GUI's, including: Ammo Press, Metal Press, Chemical Laboratory, Grinder, Fabricator and Reaction Chamber; reworked the ammo HUD (which is changeable in the configs!)
- Simplified the Reaction Chamber - now it doesn't need strict amount restrictions for fluid to work properly!
- Added 2 new dungeons: Depot and Big Factory House
- Buffed Ore Clusters: now they consume only 80% of their previous energy multiplier and give 2x of previous ore multiplier!
- Most mobs became smarter and/or harder, especially living ones; they can open doors by themselves, they stopped friendly-firing themselves, they can hear and they stopped falling so much in mob farms willingly!
Techguns-2.0.2.3
Changes:
- Fixed Minecraft crashing when entering the Nether
- Ghastlings now do actually spawn, also they shoot rockets instead of small fireballs
- Fixed Minecraft crashing when trying to apply radiation in multiplayer
Techguns-2.0.2.2
Changes:
- Fixed nuclear microreactors not having any craft
- Most mobs are partially able to open doors by themselves
- Ghastlings are added to the general spawnlist in the Nether
- Fixed Psycho steve dropping 2 or even 3 chainsaws from one kill
- Radiation system balanced to be more dangerous -> it is turned on by default from now on
Techguns-2.0.2.1 (Completion Update)
Ready-to-use Techguns mod with Completion Update! It is not fully polished, though; there may be some small bugs, you can report them to me (information in my profile).