Many computers cannot quickly run complex fragment shaders at high resolution, but all computers can quickly rasterize primitives, and run simple fragment/vertex shaders.
Make a new background that has thousands of particles being slowly perturbed by a noise map. It will run smoothly at high resolution, and it might look really cool.
Many computers cannot quickly run complex fragment shaders at high resolution, but all computers can quickly rasterize primitives, and run simple fragment/vertex shaders.
Make a new background that has thousands of particles being slowly perturbed by a noise map. It will run smoothly at high resolution, and it might look really cool.