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Kingdom Level
Kingdom Happiness / Morale
Material Amount
Adventurer Limit
Current Quests
Day/Night Cycle using ticks
Treasury
Class
Requirements
Vagrant
None
Warrior
Vagrant Lvl. 10
Priest
Vagrant Lvl. 10
Thief
Vagrant Lvl. 10
Mage
Vagrant Lvl. 10
Ranger
Vagrant Lvl. 10
Name
Stats
Happiness / Morale
Family
Gender?
Equipment Slots
Inventory limit
Type
Level Req.
Damage / Defence
Special Effect
Building Limits
Investable?
Quest Unlockable
Building
Type
Description
Bakery
Morale Boost
this building boosts citizien Morale/Happiness
House
Citiziens + Adventurers
Small house generates family of 2
House+
Citiziens + Adventurers
Medium house generates family of 4
House++
Citiziens + Adventurers
Large house generates Family of 6
Guild Hall
Adventurer Morale/Happiness
Improves Adventurer Morale
Weapon Shop
Adventurer Weapons
Adventurers automatically gather better weapons with earned money
Armoury
Adventurer Armour
Adventurers automatically gather better armour with earned money
Accessory Shop
Adventurer Accessories
Adventurers automatically gather better accessories with earned money
Skill Training
Class Skills
Adventurers automatically buy skills as they hit reqs and have enough money
Difficulty
Destination
Events / Steps
Event Type
Difficulty
Enemy Encounter
Any
Find Item
Any
Increase Exploration
Any
Fight Boss
1
Fight Legendary Boss
2
Generated upon Party arrival
Component
Description
Completion
Ticks
Game timing system
==In Progress==
Quest Events
Generated upon Quest Accept - more events as difficulty increases
Not Started
Citizien + Adventurer Generation
Generated upon building House/House+/House++
Not Started
Enemy Generation
Generated upon Party entering dungeon
Not Started
Quest Difficulty
More difficult = More Reward
Not Started
Party System
Game Progression element
Not Started
Dungeon Exploration
Exploring allows the scouting of areas in order to enable bossfight quests etc.
Not Started
Component
Completion
Player
==In Progress==
Characters
==In Progress==
Enemies
Not Started
Quests
Not Started
Map
Not Started
Dungeons
Not Started
Enemies
Not Started
Buildings
Not Started
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