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Add a sink.set_speed function that keeps original perceived pitch #542

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@sloganking

sink.set_speed perceptibly makes the audio higher pitch when the speed is above 1.0 and perceptually lower pitch when lower when the speed is below 1.0. Most modern video players and other user facing software that play sound, adjust the pitch when audio is sped up or slowed down so that it is perceptibly the same pitch to human ears. I suggest adding a function that does this. Allowing for audio to be sped up without sounding different.

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