Currently when naga fails validation (when using wgpu +rust-gpu for the web) it can be really confusing and really hard to debug:
We should make it better so it is obvious what naga-generated code is causing the failure and how it maps to the rust-gpu input
Currently when
nagafails validation (when usingwgpu+rust-gpufor the web) it can be really confusing and really hard to debug:We should make it better so it is obvious what
naga-generated code is causing the failure and how it maps to therust-gpuinput