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super-pgl

PGL Mario Bros. Remake

Game Design Document

Definition

This game is going to be a remake of Mario Bros. from the NES and SNES era. It will have 3 levels and a boss battle.

Requirements

Need to haves

  • Environment (level design)
  • enemies
  • Godot
  • 2D
  • Controllable Player
  • Boss
  • Coins
  • Lives
  • Points
  • Music
  • Sound Effects

Nice to haves

  • multiple types of enemies
  • pickups
  • leaderboard

Requirements

Environment (level design)

  • Parallax 2D sidescroller
  • Player progresses as they move to the right of the screen.
  • They can move to the left, but as they progresses they are not able to cross the left border boundry
  • Floor is at set level. Can include holes and traps
  • Floating platforms exist as an alternate movement path. Encouraging collectables and coins. or avoiding enemies

enemies

  • Simple predefined path. no pathfinding or AI
  • Passive unless provoked
  • can one shot player
  • do not drop items on death
  • when killed, gives player points

Godot

  • required game developemt platform
  • can build games out to browser
  • relatively easy learning curve
  • compatible C# and it's own native language.
  • cross platform developement (Windows, Mac, Linux)

2D

  • true to the nature of Mario bros
  • 2D art/assets can be worked on with relative ease
  • Will use defined open source sprite editor such as AESPRITE
  • Simple UI

Music and Sound Effects

  • "retro 8-bit theme song"
  • Custom enemy and player sounds
  • UI sounds

Controllable Player

  • Keyboard/Mouse and controller support (boolean input only with curves for velocity etc based on time)
  • jump
  • die (enemy, leaving the screen, afk)

Boss

  • last level
  • need to beat boss to pass the game
  • three stage fight (like bowser in SM64)

Coins

  • collect coins for points

Lives

  • 3 lives. get an extra life if you get 100x coins

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PGL Mario Bros. Remake

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