PGL Mario Bros. Remake
This game is going to be a remake of Mario Bros. from the NES and SNES era. It will have 3 levels and a boss battle.
- Environment (level design)
- enemies
- Godot
- 2D
- Controllable Player
- Boss
- Coins
- Lives
- Points
- Music
- Sound Effects
- multiple types of enemies
- pickups
- leaderboard
- Parallax 2D sidescroller
- Player progresses as they move to the right of the screen.
- They can move to the left, but as they progresses they are not able to cross the left border boundry
- Floor is at set level. Can include holes and traps
- Floating platforms exist as an alternate movement path. Encouraging collectables and coins. or avoiding enemies
- Simple predefined path. no pathfinding or AI
- Passive unless provoked
- can one shot player
- do not drop items on death
- when killed, gives player points
- required game developemt platform
- can build games out to browser
- relatively easy learning curve
- compatible C# and it's own native language.
- cross platform developement (Windows, Mac, Linux)
- true to the nature of Mario bros
- 2D art/assets can be worked on with relative ease
- Will use defined open source sprite editor such as AESPRITE
- Simple UI
- "retro 8-bit theme song"
- Custom enemy and player sounds
- UI sounds
- Keyboard/Mouse and controller support (boolean input only with curves for velocity etc based on time)
- jump
- die (enemy, leaving the screen, afk)
- last level
- need to beat boss to pass the game
- three stage fight (like bowser in SM64)
- collect coins for points
- 3 lives. get an extra life if you get 100x coins