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@J-PIE-314
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This is based on how tall the sprites look in-game. (Does not address any sprite clipping that will occur.)

This is based on how tall the sprites look in-game.
@J-PIE-314
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This park shows the heights I chose for each ride and which ones will have clipping issues: Ride Clearance Park.zip

@Gymnasiast
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I reverted the changes to the dodgems and flying saucers, as these rides work more like tracked rides in the sense that you build it and then change the vehicles.

Can you test these objects with the current version of the PR? It should no longer clip now.

@J-PIE-314
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I do not observe any clipping of the dodgems and flying saucers with or without your change. I do observe clipping with other rides such as the hall of mirrors:
screenshot of Hall of Mirrors clipping

@Gymnasiast
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@J-PIE-314 What does that do on develop? I expect this to have the same problem there.

@J-PIE-314
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You are correct that on develop it has clipping issues. This ride is actually an example of rides with clipping still occurring even after this PR.

Develop:
screenshot of develop

The rides that previously did not have clipping issues before this PR are: twist and dinosaur egg ride

Develop:
screenshot of develop
This PR:
screenshot of this PR

@Gymnasiast
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All of those should be easy to fix by setting a more appropriate height in their objects (in conjunction with the PR to the main repo, of course). Could you try that?

@J-PIE-314
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J-PIE-314 commented Jul 16, 2025

Could you try that?

I could use your assistance in this regard. From the things I tried I was not able to stop the clipping.

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2 participants