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The C++ wrappers for the display config API let you enumerate the viewers, eyes, surfaces, and display input objects in a more natural way than the current managed bindings, which are flatter and closer to the C API.
Look into creating Viewer, Eye, Surface, and DisplayInput objects, and all of the associated methods for each, as well as the IEnumerable returning methods. This would make the API much easier and clean to use.
Once this is done, tag the "flat" API methods as [Obsolete] for now. They can be removed sometime before the first 1.0 release, once the Unity code is updated to use them.
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