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Design Patterns

Design Patterns in C#

flowchart LR
    root((Design Patterns))
    
    creational[πŸ—οΈ Creational Patterns]
    structural[πŸ”§ Structural Patterns]
    behavioral[🎭 Behavioral Patterns]
    
    singleton[πŸ”’ Singleton]
    factory[🏭 Factory Method]
    builder[🧱 Builder]
    abstract-factory[🏒 Abstract Factory]
    prototype[πŸ‘ Prototype]
    
    decorator[🎁 Decorator]
    adapter[πŸ”Œ Adapter]
    facade[πŸ›οΈ Facade]
    proxy[πŸšͺ Proxy]
    composite[🌳 Composite]
    bridge[πŸŒ‰ Bridge]
    flyweight[πŸͺΆ Flyweight]
    
    strategy[🎯 Strategy]
    observer[πŸ‘οΈ Observer]
    command[πŸ“‹ Command]
    template[πŸ“ Template Method]
    state[πŸ”„ State]
    chain[⛓️ Chain of Responsibility]
    iterator[πŸ” Iterator]
    mediator[🀝 Mediator]
    visitor[🚢 Visitor]
    memento[πŸ’Ύ Memento]
    interpreter[πŸ“– Interpreter]
    
    root --> creational
    root --> structural
    root --> behavioral
    
    creational --> singleton
    creational --> factory
    creational --> builder
    creational --> abstract-factory
    creational --> prototype
    
    structural --> decorator
    structural --> adapter
    structural --> facade
    structural --> proxy
    structural --> composite
    structural --> bridge
    structural --> flyweight
    
    behavioral --> strategy
    behavioral --> observer
    behavioral --> command
    behavioral --> template
    behavioral --> state
    behavioral --> chain
    behavioral --> iterator
    behavioral --> mediator
    behavioral --> visitor
    behavioral --> memento
    behavioral --> interpreter
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