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GC::Ptr<WebGLVertexArrayObject> m_current_vertex_array;
GC::Ptr<WebGLQuery> m_any_samples_passed;
GC::Ptr<WebGLQuery> m_any_samples_passed_conservative;
GC::Ptr<WebGLQuery> m_transform_feedback_primitives_written;
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Shouldn't we visit these in visit_edges?

// so it matches corresponding C++ class name, and does not require
// IDL generator to handle snake_case to TitleCase conversion.
// Having a different name is totally fine, because LegacyNoInterfaceObject
// prevents the name from being exposed to JavaScript.
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Please reformat this comment to wrap at column 120. Also, should this be a FIXME for IDL generator?

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