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OtherThis issue has been closed for a reason not covered by labels. Please see our most recent comment.This issue has been closed for a reason not covered by labels. Please see our most recent comment.Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.
Description
General
Unity version: 6000.0.42f1
Fish-Networking version: 4.6.8 Pro
Discord link: https://discord.com/channels/424284635074134018/1034477094731784302/1381430520306471076
Description
I feel this is a bug as the error says to report it.
Replication
Steps to reproduce the behavior:
- Create a scriptable object
- Make a script that sends the scriptable object into an RPC
- It should fail to compile and show errors.
Expected behavior
I expect it to warn me about it and show a better error, I had to hunt down what caused it and found it was the animation curves.
Last Error Listed
(0,0): error - Could not create serializer for System.IntPtr.
at Unity.ILPP.Runner.PostProcessingPipeline.HandleDiagnosticMessages(String ilppName, List`1 messageList, LoggerAndProgressSink& combinedLogger)
at Unity.ILPP.Runner.PostProcessingPipeline.PostProcessAssemblyAsync(PostProcessAssemblyRequest request, Action`2 progressSink)
at Unity.ILPP.Runner.PostProcessingService.PostProcessAssembly(PostProcessAssemblyRequest request, IServerStreamWriter`1 responseStream, ServerCallContext context)
Unhandled Exception: System.InvalidOperationException: Post processing failed
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0xf74
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at Unity.ILPP.Trigger.TriggerApp.<ProcessArgumentsAsync>d__1.MoveNext() + 0x1149
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Unity.ILPP.Trigger.TriggerApp.<RunAsync>d__0.MoveNext() + 0xc7
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<<Main>$>d__0.MoveNext() + 0x1a3
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() + 0x20
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task) + 0xb6
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task) + 0x42
at Program.<Main>(String[]) + 0x20
at Unity.ILPP.Trigger!<BaseAddress>+0x48d4fb
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OtherThis issue has been closed for a reason not covered by labels. Please see our most recent comment.This issue has been closed for a reason not covered by labels. Please see our most recent comment.Resolved Pending ReleaseIssue is resolved and will be available on the noted version.Issue is resolved and will be available on the noted version.

