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Move MultiGestureIcon out of icon primitives#95278

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roryabraham merged 8 commits into
Expensify:mainfrom
software-mansion-labs:chore/move-MultiGestureIcon-out-of-icon-primitives
Jul 10, 2026
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Move MultiGestureIcon out of icon primitives#95278
roryabraham merged 8 commits into
Expensify:mainfrom
software-mansion-labs:chore/move-MultiGestureIcon-out-of-icon-primitives

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@jmusial

@jmusial jmusial commented Jul 3, 2026

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Explanation of Change

MultiGestureIcon is now a standalone component under components/Attachments/ with its own props type, instead of an Icon primitive. Icon loses the enableMultiGestureCanvas prop and AttachmentView decides directly whether to render the gesture-enabled variant on touch devices.

As part of the cleanup, the canvas-measurement logic was extracted into a shared useCanvasSize hook, which Lightbox now reuses instead of its own inline copy.

Fixed Issues

$ #95158
PROPOSAL:

Tests

  1. Open app
  2. Make sure it has an custom svg profile picture set, if it does not upload one.
  3. Navigate to Account -> Profile and press the avatar icon
  4. Press Edit -> View photo
  5. Verify that gestures (ex. pinch) work if your device has touch.

Offline tests

Same as tests.

QA Steps

Same as tests.

PR Author Checklist

  • I linked the correct issue in the ### Fixed Issues section above
  • I wrote clear testing steps that cover the changes made in this PR
    • I added steps for local testing in the Tests section
    • I added steps for the expected offline behavior in the Offline steps section
    • I added steps for Staging and/or Production testing in the QA steps section
    • I added steps to cover failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
    • I tested this PR with a High Traffic account against the staging or production API to ensure there are no regressions (e.g. long loading states that impact usability).
  • I included screenshots or videos for tests on all platforms
  • I ran the tests on all platforms & verified they passed on:
    • Android: Native
    • Android: mWeb Chrome
    • iOS: Native
    • iOS: mWeb Safari
    • MacOS: Chrome / Safari
  • I verified there are no console errors (if there's a console error not related to the PR, report it or open an issue for it to be fixed)
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    • I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
    • I verified any copy / text that was added to the app is grammatically correct in English. It adheres to proper capitalization guidelines (note: only the first word of header/labels should be capitalized), and is either coming verbatim from figma or has been approved by marketing (in order to get marketing approval, ask the Bug Zero team member to add the Waiting for copy label to the issue)
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  • I followed the guidelines as stated in the Review Guidelines
  • I tested other components that can be impacted by my changes (i.e. if the PR modifies a shared library or component like Avatar, I verified the components using Avatar are working as expected)
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    • The file has a description of what it does and/or why is needed at the top of the file if the code is not self explanatory
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Screenshots/Videos

Android: Native
Screen.Recording.2026-07-08.at.13.01.03.mov
Android: mWeb Chrome
Screen.Recording.2026-07-08.at.12.59.34.mov
iOS: Native
Screen.Recording.2026-07-08.at.12.51.34.mov
iOS: mWeb Safari
Screen.Recording.2026-07-08.at.12.53.14.mov
MacOS: Chrome / Safari
Screen.Recording.2026-07-08.at.12.45.56.mov

@codecov

codecov Bot commented Jul 3, 2026

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Codecov Report

❌ Looks like you've decreased code coverage for some files. Please write tests to increase, or at least maintain, the existing level of code coverage. See our documentation here for how to interpret this table.

Files with missing lines Coverage Δ
...tachments/MultiGestureIcon/useIconCarouselPager.ts 0.00% <ø> (ø)
src/components/Icon/index.tsx 100.00% <ø> (+9.67%) ⬆️
src/components/Icon/primitives/InlineIcon.tsx 100.00% <100.00%> (ø)
src/components/Lightbox/index.tsx 85.13% <100.00%> (-0.77%) ⬇️
src/hooks/useCanvasSize.ts 100.00% <100.00%> (ø)
.../components/Attachments/MultiGestureIcon/index.tsx 0.00% <0.00%> (ø)
...rc/components/Attachments/AttachmentView/index.tsx 52.75% <0.00%> (-1.72%) ⬇️
... and 12 files with indirect coverage changes

@jmusial

jmusial commented Jul 8, 2026

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Codex Review: Didn't find any major issues. Bravo.

Reviewed commit: 1273a86adb

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Codex Review: Didn't find any major issues. Keep them coming!

Reviewed commit: 328798bd5a

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@jmusial jmusial changed the title Move multi gesture icon out of icon primitives Move MultiGestureIcon out of icon primitives Jul 8, 2026
@jmusial
jmusial marked this pull request as ready for review July 8, 2026 11:04
@jmusial
jmusial requested review from a team as code owners July 8, 2026 11:04
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melvin-bot Bot requested a review from aimane-chnaif July 8, 2026 11:04
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@aimane-chnaif Please copy/paste the Reviewer Checklist from here into a new comment on this PR and complete it. If you have the K2 extension, you can simply click: [this button]

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melvin-bot Bot requested review from flaviadefaria and removed request for a team July 8, 2026 11:04
@jmusial

jmusial commented Jul 8, 2026

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cc. @roryabraham this is the second PR for Icon decomp.

@aimane-chnaif

aimane-chnaif commented Jul 8, 2026

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Reviewer Checklist

  • I have verified the author checklist is complete (all boxes are checked off).
  • I verified the correct issue is linked in the ### Fixed Issues section above
  • I verified testing steps are clear and they cover the changes made in this PR
    • I verified the steps for local testing are in the Tests section
    • I verified the steps for Staging and/or Production testing are in the QA steps section
    • I verified the steps cover any possible failure scenarios (i.e. verify an input displays the correct error message if the entered data is not correct)
    • I turned off my network connection and tested it while offline to ensure it matches the expected behavior (i.e. verify the default avatar icon is displayed if app is offline)
  • I checked that screenshots or videos are included for tests on all platforms
  • I included screenshots or videos for tests on all platforms
  • I verified that the composer does not automatically focus or open the keyboard on mobile unless explicitly intended. This includes checking that returning the app from the background does not unexpectedly open the keyboard.
  • I verified tests pass on all platforms & I tested again on:
    • Android: HybridApp
    • Android: mWeb Chrome
    • iOS: HybridApp
    • iOS: mWeb Safari
    • MacOS: Chrome / Safari
  • If there are any errors in the console that are unrelated to this PR, I either fixed them (preferred) or linked to where I reported them in Slack
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    • I verified that any new or modified comments were clear, correct English, and explained "why" the code was doing something instead of only explaining "what" the code was doing.
    • I verified any copy / text that was added to the app is grammatically correct in English. It adheres to proper capitalization guidelines (note: only the first word of header/labels should be capitalized), and is either coming verbatim from figma or has been approved by marketing (in order to get marketing approval, ask the Bug Zero team member to add the Waiting for copy label to the issue)
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    • A similar component doesn't exist in the codebase
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Screenshots/Videos

Android: HybridApp
android.mov
Android: mWeb Chrome
iOS: HybridApp
ios.mov
iOS: mWeb Safari
MacOS: Chrome / Safari
web.mov

Comment thread src/components/Icon/primitives/types.ts Outdated
import {PixelRatio} from 'react-native';

/**
* Discriminated on `isCanvasLoading` so that checking it narrows `canvasSize`

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❤️

@roryabraham

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awaiting C+ review from @aimane-chnaif

@roryabraham
roryabraham removed the request for review from flaviadefaria July 9, 2026 07:45
@jmusial

jmusial commented Jul 10, 2026

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@aimane-chnaif bump

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Please merge main

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Review

Clean, well-scoped refactor — I verified it's behaviorally identical to the old enableMultiGestureCanvas path and all CI is green. No blocking issues. 👍

Verification of equivalence (the touch/avatar case in AttachmentView/index.tsx:218-227):

  • contentSize used to be {width: iconWidth, height: iconHeight} where iconWidth/iconHeight came from getIconWidthAndHeightStyle. With no preset size, that fell through to {width, height} (styles/utils/index.ts:583), i.e. defaultAvatarPreviewSize. Passing {defaultAvatarPreviewSize, defaultAvatarPreviewSize} directly is the same value.
  • The enableMultiGestureCanvas prop had exactly one caller (this one), so moving the canUseTouchScreen() branch into AttachmentView and dropping the prop from Icon is safe — no other usages remain.
  • !isCanvasLoading is equivalent to the old !!canvasSize guard, and the new discriminated-union return on useCanvasSize is a nice touch: canvasSize now narrows to Dimensions (non-optional) exactly where MultiGestureCanvas needs it.

Architecturally this is the right move — MultiGestureIcon and its useIconCarouselPager dependency (which reaches into AttachmentCarouselPagerContext) belong under Attachments/, not in the generic Icon primitives, and the useCanvasSize extraction removes the duplicate inline copy in Lightbox.

Minor / non-blocking observations
  • Dropped ImageSVG props — the new MultiGestureIcon no longer forwards contentFit, hovered/pressed, or testID to ImageSVG. All are effectively no-ops for this use case: ImageSVG never reads contentFit at all (it isn't destructured — ImageSVG/index.tsx:7), hovered/pressed defaulted to false, and testID was ''. So no behavior change — just confirming it was intentional.
  • Test coverage — Codecov flags MultiGestureIcon and the new AttachmentView branch at 0%. This is a pure move of a previously-uncovered, touch-only path, so it's consistent with the prior state; no regression, but no new unit test was added either.
  • additionalStyles is a required prop on MultiGestureIconProps — it's always passed today, so this is fine; just noting it could be optional if you ever reuse the component elsewhere.

One process note (already raised by aimane-chnaif): main hasn't been merged in yet.

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Codex Review: Didn't find any major issues. Breezy!

Reviewed commit: f4e0f532c9

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melvin-bot Bot requested a review from roryabraham July 10, 2026 12:20
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Regression hunt: none found ✅

I traced every behavioral difference in this diff (web + iOS + Android) and confirmed it's a behavior-preserving refactor. Each prop dropped from the old code path is provably a no-op or resolves to the identical value.

What I checked (and why each is safe)

1. Dropped contentFit on the SVG — The touch path runs mostly on native, so I checked the native ImageSVG variants specifically. Both index.ios.tsx:10 and index.android.tsx:10 default contentFit = 'cover', and contentFit only applies to the static-image branch anyway (the SVG-component branch ignores it). The old code fed contentFit down from Icon's default of 'cover', so the value is unchanged. The web variant (index.tsx:7) never reads contentFit at all.

2. Dropped hovered / pressed — Not used by either native variant. On web they defaulted to false in this (avatar) usage and still do. No change.

3. Dropped testID — Old value was '' (Icon's default; AttachmentView never passed one), and no test targets it (grep of tests/ for MultiGestureIcon/enableMultiGestureCanvas/useCanvasSize → no hits). No change.

4. contentSize now passed directly — Old Icon computed contentSize = {iconWidth, iconHeight} via getIconWidthAndHeightStyle, which with no preset size falls through to {width, height} (styles/utils/index.ts:583) = defaultAvatarPreviewSize. AttachmentView now passes exactly that. Same values feed both ImageSVG and MultiGestureCanvas (zoom/fit).

5. canUseTouchScreen() branch moved into AttachmentView — Workspace-avatar fill/styles are computed before the branch (AttachmentView/index.tsx:213-227), so MultiGestureIcon still receives them — identical to when Icon forwarded them internally. enableMultiGestureCanvas had exactly one caller, now migrated; no orphaned usages.

6. Wrapper <View>style={[additionalStyles]}style={additionalStyles}; RN flattens nested style arrays, so rendering is identical.

7. !isCanvasLoading guard & shared useCanvasSize — Equivalent to the old !!canvasSize; the extracted hook is byte-for-byte the same logic as the inline copies, and the discriminated-union return narrows canvasSize to non-undefined exactly where MultiGestureCanvas needs it. Lightbox's remaining PixelRatio/useState/Dimensions imports are all still used elsewhere (no dead imports; knip is green).

All CI is green (typecheck, ESLint, knip, unused-styles, tests). The only outstanding item is the pending main merge already flagged by aimane-chnaif.

@roryabraham
roryabraham merged commit 3f52202 into Expensify:main Jul 10, 2026
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✋ This PR was not deployed to staging yet because QA is ongoing. It will be automatically deployed to staging after the next production release.

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🚧 roryabraham has triggered a test Expensify/App build. You can view the workflow run here.

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🚀 Deployed to staging by https://github.com/roryabraham in version: 9.4.34-0 🚀

platform result
🕸 web 🕸 success ✅
🤖 android 🤖 success ✅
🍎 iOS 🍎 success ✅

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No help site changes required

I reviewed the changes in this PR and no updates to App/docs/articles are needed, so I did not create a draft docs PR.

Why: This is a purely internal code-organization refactor with no user-facing impact:

  • MultiGestureIcon was moved from src/components/Icon/primitives/ to a standalone component under src/components/Attachments/MultiGestureIcon/, with its own props type.
  • Icon dropped the enableMultiGestureCanvas prop; AttachmentView now decides directly whether to render the gesture-enabled variant on touch devices.
  • The canvas-measurement logic was extracted into a shared useCanvasSize hook that Lightbox reuses.

There are no new features, no UI/label/tab/button text changes, and no changes to product behavior that a user would need documented. The existing gesture behavior (pinch/pan/swipe on avatar/attachment previews on touch devices) is preserved — the change only reorganizes where that logic lives.

The help site documents product features and workflows, not the internal component structure, so nothing there is affected.

Note: I could not verify this in a browser (browser control was unavailable in this run). This conclusion is based on static analysis of the diff, which is a code-only refactor.

@jmusial, since this is a code-only refactor with no user-facing changes, there's no help site PR to review. If you believe a docs update is warranted, let me know what behavior changed and I'll draft one.

@mitarachim

mitarachim commented Jul 14, 2026

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@jmusial This PR is failing in step 2 because of a regression issue #96148

Screenshot 2026-07-15 at 6 40 54 AM

The issue is reproducible in: iOS

Bug7208548_1784067649057!cat-face-emoji-svgrepo-com
Bug7208548_1784067649047.ScreenRecording_07-14-2026_15-42-12_1.mp4

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🚀 Deployed to production by https://github.com/roryabraham in version: 9.4.34-14 🚀

platform result
🕸 web 🕸 success ✅
🤖 android 🤖 failure ❌
🍎 iOS 🍎 failure ❌

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🚀 Deployed to production by https://github.com/roryabraham in version: 9.4.34-14 🚀

platform result
🕸 web 🕸 success ✅
🤖 android 🤖 success ✅
🍎 iOS 🍎 success ✅

Bundle Size Analysis (Sentry):

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6 participants