Skip to content

Handle odd 16-bit and 32-bit vectors, use 0 as default current_command#121

Merged
2 commits merged intoEasyRPG:masterfrom
Zegeri:wip
Nov 26, 2014
Merged

Handle odd 16-bit and 32-bit vectors, use 0 as default current_command#121
2 commits merged intoEasyRPG:masterfrom
Zegeri:wip

Conversation

@ghost
Copy link

@ghost ghost commented Nov 26, 2014

odd 16-bit handling fixes EasyRPG/Player#327

ghost pushed a commit that referenced this pull request Nov 26, 2014
Handle odd 16-bit and 32-bit vectors, use 0 as default current_command
@ghost ghost merged commit 9272803 into EasyRPG:master Nov 26, 2014
This pull request was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Development

Successfully merging this pull request may close these issues.

Segfault when trying to load a savegame

1 participant