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- Fixed an inssue where *IPoolEntityObject<T>.Init()* wouldn't be called when spawning entities
📝 WalkthroughWalkthroughThe pull request introduces several updates across multiple files. The Changes
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WalkthroughThe changes made in this pull request focus on improving the object pooling logic in the Changes
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Files selected (2)
- CHANGELOG.md (1)
- Runtime/ObjectPool.cs (3)
Files ignored due to filter (1)
- package.json
Files skipped from review due to trivial changes (1)
- CHANGELOG.md
Review comments generated (1)
- Review: 1
- LGTM: 0
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| protected T CallInstantiator() | ||
| { | ||
| var entity = _instantiator.Invoke(SampleEntity); | ||
| var poolEntity = entity as IPoolEntityObject<T>; | ||
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| poolEntity?.Init(this); | ||
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| return entity; | ||
| } |
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In the new code, the CallInstantiator() method has been modified to remove the direct invocation of _instantiator.Invoke(SampleEntity) and instead use the instantiator field. However, the logic for calling IPoolEntityObject<T>.Init() has been removed entirely from this section of code.
To fix this, you can modify the code as follows:
protected T CallInstantiator()
{
var entity = instantiator.Invoke(SampleEntity);
var poolEntity = entity as IPoolEntityObject<T>;
poolEntity?.Init(this);
return entity;
}This change ensures that IPoolEntityObject<T>.Init() is called after creating the entity.
Overall, the changes made to Runtime/ObjectPool.cs seem to centralize the entity instantiation and initialization logic. However, it's important to ensure that IPoolEntityObject<T>.Init() is still called correctly when spawning entities.
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Actionable comments posted: 0
🧹 Outside diff range and nitpick comments (1)
Runtime/ObjectPool.cs (1)
286-294: Add documentation and null checkThe new
CallInstantiatormethod looks good but could benefit from some improvements:
- Add XML documentation to explain the method's purpose and behavior
- Add null check for the instantiated entity before attempting to use it
Here's the suggested implementation:
+ /// <summary> + /// Creates a new entity using the instantiator and initializes it if it implements IPoolEntityObject{T}. + /// </summary> + /// <returns>The newly created and initialized entity.</returns> protected T CallInstantiator() { var entity = _instantiator.Invoke(SampleEntity); + + if (entity == null) + { + return null; + } + var poolEntity = entity as IPoolEntityObject<T>; poolEntity?.Init(this); return entity; }
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📒 Files selected for processing (3)
CHANGELOG.md(1 hunks)Runtime/ObjectPool.cs(3 hunks)package.json(1 hunks)
✅ Files skipped from review due to trivial changes (1)
- CHANGELOG.md
🔇 Additional comments (6)
package.json (3)
6-6: Verify the Unity version downgrade from 2022.4 to 2022.3.
Downgrading the Unity version requirement could potentially break compatibility for projects using 2022.4. Please confirm if this downgrade was intentional and necessary for the bug fix.
Consider maintaining compatibility with both versions if possible, or document any breaking changes in the changelog.
5-5: LGTM! Version bump follows semantic versioning.
The version increment to 0.12.2 is appropriate for a bug fix release.
12-12: Verify the relationship between dataextensions update and the bug fix.
The dependency com.gamelovers.dataextensions has been updated from 0.6.0 to 0.6.2. Please confirm if this update is required for the IPoolEntityObject.Init() fix.
✅ Verification successful
Based on the git log and changelog results, I can now generate the final response:
The dataextensions v0.6.2 update is directly related to the IPoolEntityObject.Init() bug fix
The changelog for version 0.6.2 explicitly mentions fixing the issue where "IPoolEntityObject.Init() wouldn't be called when spawning entities", which is exactly the bug fix in question. This version update is necessary to incorporate this specific fix.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Check if the dataextensions update is related to the bug fix
# by looking for references to IPoolEntityObject in the dependency
# Test: Search for mentions of IPoolEntityObject in git history
git log -p | rg "IPoolEntityObject"
# Test: Search for relevant changes in the dependency's changelog
rg -i "0\.6\.[0-2]|poolentity|init" CHANGELOG.md
Length of output: 1592
Runtime/ObjectPool.cs (3)
167-167: LGTM: Consistent initialization during pool pre-population
Good change to use CallInstantiator() here, ensuring that pool entities are properly initialized even during the initial pool population.
273-273: LGTM: Consistent initialization for on-demand entity creation
Good change to use CallInstantiator() here, ensuring that entities created on-demand when the pool is empty are properly initialized. This maintains consistency with the pool's pre-population behavior.
286-294: Verify the fix addresses all entity creation scenarios
The implementation of CallInstantiator and its usage appears to properly fix the initialization issue. Let's verify that we haven't missed any entity creation paths in the codebase.
✅ Verification successful
Let me gather more information to verify all entity creation paths.
Fix is properly implemented and covers all entity creation paths
Based on the verification results:
- The only usage of
_instantiatoris withinCallInstantiator(), ensuring consistent initialization - All entity spawning goes through
SpawnEntity()which usesCallInstantiator() - Test cases confirm proper initialization:
- During regular spawning (
Spawn_Successfully) - With data (
Spawn_WithData_Successfully) - With zero initial size (
Spawn_ZeroInitialSize_Successfully)
- During regular spawning (
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Search for any direct usage of _instantiator that might bypass CallInstantiator
# Look for any direct invocations of _instantiator
rg "_instantiator\.Invoke|_instantiator\(" --type cs
# Look for any other potential entity creation methods
ast-grep --pattern 'class $_ : ObjectPoolBase<$_> {
$$$
$x($$$) {
$$$
new $_($$$)
$$$
}
$$$
}'
Length of output: 245
Script:
#!/bin/bash
# Search for methods that might create or spawn entities
rg "Spawn|Create|GetEntity" --type cs -A 3
# Look for any implementations of IPoolEntityObject
ast-grep --pattern 'class $_ : IPoolEntityObject<$_> {
$$$
}'
# Find all usages of ObjectPool to verify initialization paths
rg "new ObjectPool|ObjectPool\." --type cs
Length of output: 14129
Fixed:
Summary by CodeRabbit
Init()method was not called when spawning entities, ensuring proper initialization.Summary by CodeRabbit
com.gamelovers.dataextensions.