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Release 0.12.2#20

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CoderGamester merged 1 commit intomasterfrom
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Nov 2, 2024
Merged

Release 0.12.2#20
CoderGamester merged 1 commit intomasterfrom
develop

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@CoderGamester CoderGamester commented Nov 2, 2024

Fixed:

  • Fixed an inssue where IPoolEntityObject.Init() wouldn't be called when spawning entities

Summary by CodeRabbit

  • Refactor: Centralized object pooling logic for improved code organization and maintainability.
  • Bug Fix: Fixed an issue where the Init() method was not called when spawning entities, ensuring proper initialization.
  • Documentation: Updated the CHANGELOG.md file to reflect the bug fix and refactor changes.

Summary by CodeRabbit

  • New Features
    • Updated changelog to reflect version 0.12.2 and document recent fixes.
  • Bug Fixes
    • Resolved an issue with entity initialization during spawning.
    • Fixed endless loops related to entity management.
  • Chores
    • Updated package version to 0.12.2 and adjusted Unity version requirement.
    • Updated dependency version for com.gamelovers.dataextensions.

- Fixed an inssue where *IPoolEntityObject<T>.Init()* wouldn't be called when spawning entities
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coderabbitai bot commented Nov 2, 2024

📝 Walkthrough

Walkthrough

The pull request introduces several updates across multiple files. The CHANGELOG.md is updated to reflect a new version (0.12.2) and document a fix related to entity initialization. In Runtime/ObjectPool.cs, a new method CallInstantiator is added to improve the instantiation logic for pooled entities, enhancing code organization. The package.json file is modified to update the package version, Unity version requirement, and a dependency version.

Changes

File Change Summary
CHANGELOG.md Added entry for version 0.12.2, documenting a fix for IPoolEntityObject<T>.Init() not being called. Previous version (0.12.1) fixes noted.
Runtime/ObjectPool.cs Introduced CallInstantiator method for encapsulating instantiation logic; updated SpawnEntity to use this method; refined error handling in SpawnEntity.
package.json Updated version to 0.12.2; changed Unity version from 2022.4 to 2022.3; updated dependency version from 0.6.0 to 0.6.2.

Possibly related PRs

  • Release 0.10.0 #16: The changes in Runtime/ObjectPool.cs related to the introduction of new spawning methods and modifications to existing methods are directly relevant to the main PR's updates to the ObjectPool implementation, particularly the encapsulation of instantiation logic and the handling of entity initialization.

Poem

🐰 In the code where bunnies play,
A new version hops in today!
With pools of objects, neat and bright,
Instantiation's now just right.
Changelog sings of fixes true,
Hooray for changes, fresh and new! 🌟


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github-actions bot commented Nov 2, 2024

Image description CodeRabbit

Walkthrough

The changes made in this pull request focus on improving the object pooling logic in the ObjectPool.cs file. The code has been refactored to centralize entity instantiation and initialization, resulting in cleaner and more efficient code. Additionally, an issue where IPoolEntityObject<T>.Init() was not being called when spawning entities has been fixed.

Changes

File Summary
Runtime/ObjectPool.cs Refactored object pooling logic to centralize entity instantiation and initialization. Introduced CallInstantiator() method to handle entity creation and initialization. Removed direct calls to IPoolEntityObject<T>.Init() in the object pool methods.
CHANGELOG.md Fixed an issue where IPoolEntityObject<T>.Init() wouldn't be called when spawning entities.

"In the realm of objects, a change took place,
Object pooling logic, now with grace.
Entities created and initialized anew,
Cleaner code and efficiency grew.
Bugs were squashed, issues resolved,
A rabbit's delight, problems dissolved."


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Commits Files that changed from the base of the PR and between 4dc526a and 92edd6b commits.
Files selected (2)
  • CHANGELOG.md (1)
  • Runtime/ObjectPool.cs (3)
Files ignored due to filter (1)
  • package.json
Files skipped from review due to trivial changes (1)
  • CHANGELOG.md
Review comments generated (1)
  • Review: 1
  • LGTM: 0

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Comment on lines +286 to +294
protected T CallInstantiator()
{
var entity = _instantiator.Invoke(SampleEntity);
var poolEntity = entity as IPoolEntityObject<T>;

poolEntity?.Init(this);

return entity;
}
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Image description CodeRabbit

In the new code, the CallInstantiator() method has been modified to remove the direct invocation of _instantiator.Invoke(SampleEntity) and instead use the instantiator field. However, the logic for calling IPoolEntityObject<T>.Init() has been removed entirely from this section of code.

To fix this, you can modify the code as follows:

protected T CallInstantiator()
{
    var entity = instantiator.Invoke(SampleEntity);
    var poolEntity = entity as IPoolEntityObject<T>;

    poolEntity?.Init(this);

    return entity;
}

This change ensures that IPoolEntityObject<T>.Init() is called after creating the entity.

Overall, the changes made to Runtime/ObjectPool.cs seem to centralize the entity instantiation and initialization logic. However, it's important to ensure that IPoolEntityObject<T>.Init() is still called correctly when spawning entities.

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Actionable comments posted: 0

🧹 Outside diff range and nitpick comments (1)
Runtime/ObjectPool.cs (1)

286-294: Add documentation and null check

The new CallInstantiator method looks good but could benefit from some improvements:

  1. Add XML documentation to explain the method's purpose and behavior
  2. Add null check for the instantiated entity before attempting to use it

Here's the suggested implementation:

+       /// <summary>
+       /// Creates a new entity using the instantiator and initializes it if it implements IPoolEntityObject{T}.
+       /// </summary>
+       /// <returns>The newly created and initialized entity.</returns>
        protected T CallInstantiator()
        {
            var entity = _instantiator.Invoke(SampleEntity);
+           
+           if (entity == null)
+           {
+               return null;
+           }
+           
            var poolEntity = entity as IPoolEntityObject<T>;

            poolEntity?.Init(this);

            return entity;
        }
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Reviewing files that changed from the base of the PR and between 4dc526a and 92edd6b.

📒 Files selected for processing (3)
  • CHANGELOG.md (1 hunks)
  • Runtime/ObjectPool.cs (3 hunks)
  • package.json (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • CHANGELOG.md
🔇 Additional comments (6)
package.json (3)

6-6: Verify the Unity version downgrade from 2022.4 to 2022.3.

Downgrading the Unity version requirement could potentially break compatibility for projects using 2022.4. Please confirm if this downgrade was intentional and necessary for the bug fix.

Consider maintaining compatibility with both versions if possible, or document any breaking changes in the changelog.


5-5: LGTM! Version bump follows semantic versioning.

The version increment to 0.12.2 is appropriate for a bug fix release.


12-12: Verify the relationship between dataextensions update and the bug fix.

The dependency com.gamelovers.dataextensions has been updated from 0.6.0 to 0.6.2. Please confirm if this update is required for the IPoolEntityObject.Init() fix.

✅ Verification successful

Based on the git log and changelog results, I can now generate the final response:

The dataextensions v0.6.2 update is directly related to the IPoolEntityObject.Init() bug fix

The changelog for version 0.6.2 explicitly mentions fixing the issue where "IPoolEntityObject.Init() wouldn't be called when spawning entities", which is exactly the bug fix in question. This version update is necessary to incorporate this specific fix.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check if the dataextensions update is related to the bug fix
# by looking for references to IPoolEntityObject in the dependency

# Test: Search for mentions of IPoolEntityObject in git history
git log -p | rg "IPoolEntityObject"

# Test: Search for relevant changes in the dependency's changelog
rg -i "0\.6\.[0-2]|poolentity|init" CHANGELOG.md

Length of output: 1592

Runtime/ObjectPool.cs (3)

167-167: LGTM: Consistent initialization during pool pre-population

Good change to use CallInstantiator() here, ensuring that pool entities are properly initialized even during the initial pool population.


273-273: LGTM: Consistent initialization for on-demand entity creation

Good change to use CallInstantiator() here, ensuring that entities created on-demand when the pool is empty are properly initialized. This maintains consistency with the pool's pre-population behavior.


286-294: Verify the fix addresses all entity creation scenarios

The implementation of CallInstantiator and its usage appears to properly fix the initialization issue. Let's verify that we haven't missed any entity creation paths in the codebase.

✅ Verification successful

Let me gather more information to verify all entity creation paths.


Fix is properly implemented and covers all entity creation paths

Based on the verification results:

  • The only usage of _instantiator is within CallInstantiator(), ensuring consistent initialization
  • All entity spawning goes through SpawnEntity() which uses CallInstantiator()
  • Test cases confirm proper initialization:
    • During regular spawning (Spawn_Successfully)
    • With data (Spawn_WithData_Successfully)
    • With zero initial size (Spawn_ZeroInitialSize_Successfully)
🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Search for any direct usage of _instantiator that might bypass CallInstantiator

# Look for any direct invocations of _instantiator
rg "_instantiator\.Invoke|_instantiator\(" --type cs

# Look for any other potential entity creation methods
ast-grep --pattern 'class $_ : ObjectPoolBase<$_> {
  $$$
  $x($$$) {
    $$$
    new $_($$$)
    $$$
  }
  $$$
}'

Length of output: 245


Script:

#!/bin/bash
# Search for methods that might create or spawn entities
rg "Spawn|Create|GetEntity" --type cs -A 3

# Look for any implementations of IPoolEntityObject
ast-grep --pattern 'class $_ : IPoolEntityObject<$_> {
  $$$
}'

# Find all usages of ObjectPool to verify initialization paths
rg "new ObjectPool|ObjectPool\." --type cs

Length of output: 14129

@CoderGamester CoderGamester merged commit f43d4ab into master Nov 2, 2024
@coderabbitai coderabbitai bot mentioned this pull request Nov 4, 2024
@coderabbitai coderabbitai bot mentioned this pull request Nov 13, 2024
@coderabbitai coderabbitai bot mentioned this pull request Jan 5, 2025
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