A multidisciplinary developer and 3D artist focused on creating immersive digital experiences and functional software solutions.
I specialize in the full lifecycle of digital creation, from concept to deployment.
- Game Development: Experienced in Unity & Unreal Engine development, focusing on gameplay mechanics, performance, and interactive systems.
- 3D Design & Environment Art: Dedicated to crafting detailed and realistic virtual worlds.
- Skills: 3D Modeling Low-poly & High-poly, Texturing, UV Mapping, Lighting, and full 3D Environment creation.
- Artistic Foundation: I have a strong background in traditional and digital art, focusing on detailed line arts and visual composition.
My skills extend into broader development fields, bridging creativity with utility.
- Software Development: Developing robust applications in Java, C# for various platforms.
- Web Development: Building responsive and modern web interfaces using React, HTML, CSS & JavaScript.
| Category | Tools & Technologies |
|---|---|
| Game Dev | Unity, Unreal Engine |
| 3D Art | Modeling Software Blender |
| Web/Software | [Language/Framework 1], [Language/Framework 2], Git, [Database/Other Tool] |
I bring 4+ years of hands-on experience across these disciplines, constantly pushing the boundaries between technical capability and artistic vision. My current focus is on [Mention a specific current learning goal or project type, e.g., shader development or full-stack web architecture].
- Portfolio/Website: [Link to your Portfolio]
- LinkedIn: [Link to your LinkedIn]
- ArtStation/Sketchfab: [Link to your 3D Art Profile, if applicable]
- Email: [Your Email Address]
Check out some of my pinned repositories!
- You will find my game prototypes, 3D asset libraries, and web dev projects below.


