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Delete projects/1.12.2/assets/conquest-reforged/minecraft/lang directory 算是个workaround吧,后续可能还要接着研究
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* initial commit * Update CONTRIBUTING.md * Update README.md * 调整标题匹配正则,阻止“中文+英文+中文”的格式 * 更新 CONTRIBUTING * Update README * Update README * fix README * Update README * Update README-en.md * Update README-en.md * Update CONTRIBUTING.md * 小修 * Update boring-cyborg.yml * 小修 * 添加 翻译内容审查 部分,对其他部分进行微调 部分可能不合适,之后会进行更改 * 修改 翻译内容审查 部分,新增”7+7“ * 更改 `CurseForge 项目名称` 部分 新增:Modrinth独占模组提交的情况;未发布在CurseForge与Modrinth的模组提交的情况 * 更新 翻译用语共识 新增关于”木制品名称“的翻译用语共识 * 更改链接 现在不会错误的显示了 * 小修小补 * Update CONTRIBUTING.md * 标题验证正则更新 * help wanted 自动化丨小删改 * 删除 WIP丨中文化丨棘手标签匹配 * 优化贡献方针用语 some changes * 搁置规则 * 根据仙人掌的意见修改 * 更新英文自述文件 * 1.20 新建基本文件 * Update CONTRIBUTING.md * 按审阅修改CONTRIBUTING,README;其他小修改 * 明确“动态”的含义 * Update CONTRIBUTING.md Co-authored-by: Cactus_student <97865546+Cactusstudent@users.noreply.github.com> * 优化关于搁置的问题 * Update .github/PULL_REQUEST_TEMPLATE.md Co-authored-by: Cactus_student <97865546+Cactusstudent@users.noreply.github.com> * some fix * Update CONTRIBUTING.md * 修复 .md * 删除贡献方针中冗余的定义 * 细化搁置方针;stale.yml更新 * Update PULL_REQUEST_TEMPLATE.md * 检查单->CLA * Update CONTRIBUTING.md * Update CONTRIBUTING.md Co-authored-by: Cactus_student <97865546+Cactusstudent@users.noreply.github.com> * Update CONTRIBUTING.md Co-authored-by: Cactus_student <97865546+Cactusstudent@users.noreply.github.com> * Update README.md * Update CONTRIBUTING.md Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com> * 贡献方针小修;stale 优化 * config废弃;措辞优化 * 贡献方针新增小版本优先级说明 * 优化 * 删除标题验证器 * Update packer.json * 临时修复packer报错问题 (#3635) Delete projects/1.12.2/assets/conquest-reforged/minecraft/lang directory 算是个workaround吧,后续可能还要接着研究 * Revert "Update packer.json" This reverts commit c049a7c. --------- Co-authored-by: Cactusstudent <97865546+Cactusstudent@users.noreply.github.com> Co-authored-by: dovisutu <40313014+dovisutu@users.noreply.github.com>
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出于未知原因,Packer的部分执行逻辑在未知情况下会执行两次。由于处理非文本文件的代码不够健壮,在重复执行时将会崩溃。
该问题是与“无语言标记的文件会被丢弃”同时引入的,因此被掩盖了。直到后者被修复,该问题的严重性才暴露出来。
这里引入的是一个临时修复:删除与minecraft的命名空间碰撞似乎可以避免上述重复执行——至少从本pr的执行情况,与3288中类似的测试看,是如此。
如果不行,另一个临时修复是将崩溃相关的代码略做调整,使其仍能正常工作——但前提是我有时间改,或者有人帮忙改。
问题源可能很难定位;可能是代码逻辑的纰漏,但如果不是,那就麻烦了。