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Heightmap generates unwanted tiles on interior map pits #353

@XenonA7

Description

@XenonA7

Issue happens in the map arid-dng/second/f0/entrance, or any map that uses the -1 heightmap tiles adjacent to a high-number heightmap tile that is greater than the map's elevation levels. This map has elevations 0, 1, and 2. So the heightmap tiles specifying 4 are used to create interior walls.

On the south border of 4 and -1, black tiles will appear in the pit when you generate heights.

Image

Before generating heights:

Image

After generating heights:

Image

These black tiles are drawn in the Below (0) layer of the map. This always happens in heightmaps with interior walls bordering pits on the south. This is a minor annoyance more than anything since they need to be manually erased after generating heights.

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