Fix border teleportation bypass when player is outside all island spaces #157
+32
−3
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Players pushed by a piston past the barrier (e.g., falling below y=-64 then flying up) could move freely without being teleported back. Root cause:
getIslandAt(to)returnsOptional.empty()when the player is completely outside any island's space, which made bothoutsideCheck()and the backtrack logic silently no-op.Changes
outsideCheck()— returntruewhengetIslandAtis empty (player not on any island), not just when they're on an island but outside its protection zone:getIsland(World, User)to resolve the player's own island whengetIslandAtreturns empty at their current locationOriginal prompt
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