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6464
6565DDS is a popular container texture format used in video games and natively supported
66- by DirectX. Uncompressed RGB and RGBA can be read, and (since 8.3.0) written. DXT1,
67- DXT3 (since 3.4.0) and DXT5 pixel formats can be read, only in ``RGBA `` mode. Since
68- 10.1.0, 8-bit color indexed files can be read as ``P `` mode images.
66+ by DirectX.
67+
68+ DXT1 and DXT5 pixel formats can be read, only in ``RGBA `` mode.
69+
70+ DXT3 images can be read in ``RGB `` mode and DX10 images can be read in ``RGB ``
71+ and ``RGBA `` mode.
72+
73+ .. versionadded :: 3.4.0
74+
75+ Uncompressed ``RGBA `` images can be read.
76+
77+ .. versionadded :: 6.0.0
78+
79+ BC5S images can be opened in ``RGB `` mode, and uncompressed ``RGB `` images
80+ can be read. Uncompressed data can also be saved to image files.
81+
82+ .. versionadded :: 8.3.0
83+
84+ ATI1 images can be opened in ``L `` mode and ATI2 images can be opened in
85+ ``RGB `` mode.
86+
87+ .. versionadded :: 9.3.0
88+
89+ Uncompressed ``L `` ("luminance") and ``LA `` images can be opened and saved.
90+
91+ .. versionadded :: 9.4.0
92+
93+ BC5U can be read in ``RGB `` mode, and 8-bit color indexed images can be read
94+ in ``P `` mode.
95+
96+ .. versionadded :: 10.1.0
6997
7098DIB
7199^^^
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