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node.hpp
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218 lines (182 loc) · 3.93 KB
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#include <stdlib.h>
#include <stdio.h>
using namespace std;
template <class ObjectType>
class Node
{
public:
Node();
~Node();
ObjectType get_value();
void set_value(ObjectType value);
long get_key();
void set_key(long key);
Node<ObjectType> * get_left();
Node<ObjectType> * get_right();
Node<ObjectType> * get_parent();
Node<ObjectType> * get_sibling();
void set_left(Node<ObjectType> * left);
void set_right(Node<ObjectType> * right);
bool is_red();
bool is_black();
bool is_left();
bool is_right();
void set_red();
void set_black();
void set_parent(Node * parent);
private:
Node<ObjectType> * left;
Node<ObjectType> * right;
Node<ObjectType> * parent;
long key;
ObjectType value;
bool red;
};
template <class ObjectType>
Node<ObjectType>::Node()
{
left = NULL;
right = NULL;
key = 0;
value = 0;
red = true;
parent = NULL;
}
template <class ObjectType>
Node<ObjectType>::~Node()
{
delete left;
delete right;
}
template <class ObjectType>
ObjectType Node<ObjectType>::get_value()
{
return value;
}
template <class ObjectType>
void Node<ObjectType>::set_value(ObjectType _value)
{
value = _value;
}
template <class ObjectType>
long Node<ObjectType>::get_key()
{
return key;
}
template <class ObjectType>
void Node<ObjectType>::set_key(long _key)
{
key = _key;
}
template <class ObjectType>
Node<ObjectType> * Node<ObjectType>::get_left()
{
return left;
}
template <class ObjectType>
Node<ObjectType> * Node<ObjectType>::get_right()
{
return right;
}
template <class ObjectType>
Node<ObjectType> * Node<ObjectType>::get_parent()
{
return parent;
}
template <class ObjectType>
void Node<ObjectType>::set_left(Node * _left)
{
left = _left;
if(_left != NULL)
_left->set_parent(this);
}
template <class ObjectType>
void Node<ObjectType>::set_right(Node * _right)
{
right = _right;
if(_right != NULL)
_right->set_parent(this);
}
template <class ObjectType>
bool Node<ObjectType>::is_red()
{
return red;
}
template <class ObjectType>
bool Node<ObjectType>::is_black()
{
return !red;
}
template <class ObjectType>
void Node<ObjectType>::set_red()
{
red = true;
}
template <class ObjectType>
void Node<ObjectType>::set_black()
{
red = false;
}
template <class ObjectType>
void Node<ObjectType>::set_parent(Node<ObjectType> * _parent)
{
parent = _parent;
}
template <class ObjectType>
Node<ObjectType> * Node<ObjectType>::get_sibling()
{
Node<ObjectType> * parent;
bool is_left_child;
parent = get_parent();
/* If node has no parent, it is the root
* node, return NULL.
*/
if(parent == NULL) {
return NULL;
}
is_left_child = is_left();
if(is_left_child) {
return parent->get_right();
}
return parent->get_left();
}
template <class ObjectType>
bool Node<ObjectType>::is_left()
{
Node<ObjectType> * parent;
Node<ObjectType> * left;
parent = get_parent();
/* If node has no parent, it is the root
* node, return NULL.
*/
if(parent == NULL) {
return false;
}
left = parent->get_left();
/* If the left child is NULL, left must be the
* sibling of node, because we know node is
* not NULL.
*/
if(left == NULL) {
return false;
}
/* If the address of the parent's left child
* equals the address of the node in question
* then the node in question is the left
* child, and the sibling is the right
* child.
*/
if(left == this) {
return true;
}
/* If the above condition does not hold
* the node in question must be the right
* node, and its sibling is the left node.
*/
return false;
}
template <class ObjectType>
bool Node<ObjectType>::is_right()
{
return !is_left();
}