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<!doctype html>
<html>
<head>
<title>Tutorial 1 - Drawing Arbitrary Points</title>
<meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
<script src = 'http://www.tigrisgames.com/js/jquery.js' type = 'text/javascript'></script>
<script src = 'http://www.tigrisgames.com/js/ui.js' type = 'text/javascript'></script>
<script src = 'http://www.tigrisgames.com/fx/gl.js'></script>
<script src = 'http://www.tigrisgames.com/fx/shaders.js'></script>
<script src = 'http://www.tigrisgames.com/fx/gl-1.js'></script>
<script type = "text/javascript">
/* -- Gl functions -- */
var canvas = null;
var gl = null;
$(document).ready(function() {
var canvas = document.getElementById('gl');
var gl = GetWebGLContext(canvas);
if (!gl) {
console.log('Failed to set up WebGL.');
} else {
CreateShaderPrograms( gl );
var T = setInterval(function() {
DrawPoint( gl ); // Draw a point in the middle of the canvas
for (var i = 0; i < 100; i++)
DrawPointUsingGlobalParameters( gl, -Math.random() + Math.random(), -Math.random() + Math.random(), 0.0 );
}, 0);
}
/*
$('#gl').on("mousemove", function( e ) { // Draw points at mouse click position
gl.clearColor(0.0, 0.0, 0.0, 1.0);
gl.clear(gl.COLOR_BUFFER_BIT);
DrawPointAtMousePosition( canvas, gl, e );
}); */
});
</script>
</head>
<style>
#fx { position: relative; margin: 0 auto; width: 1000px; height: 500px; border: 1px solid gray; }
#gl { width: 800px; height: 600px; }
</style>
<body style = "background: #202020; padding: 32px;">
<canvas id = "gl" width = "800" height = "600"></canvas>
</body>
</html>