Optimize casts in softgpu#17618
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A number of these were falling back to some pretty terrible code. Thanks to fp64 for noticing.
Seems like a small benefit, but not seeing any issues from this. Noticed by fp64.
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hrydgard
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Jun 24, 2023
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Probably + and * were just never used in a way that resulted in a crash so no one noticed (i.e. variables that weren't spilled or something.) Probably a bit dangerous... made a quick change. But I don't really want to burn too much time on x86_32, tbh, I have low hopes mainly due to core counts. -[Unknown] |
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Just from the notes in #17613, thanks @fp64. I'm sometimes seeing about 2% improvement from this (mainly the cast, somewhere - maybe texture coords), which is pretty good.
-[Unknown]